Rhythm Game
This game is the third installment of the Circle Project.
The Circle Project focuses on creating games for an alternative controller system centered around human touch and connection. It consists of a set of wrist bands that players wear, that allows two people touching hands to become the controllers and input system in a series of games. It is meant to be designed around collaboration, teamwork, and connection.
To the left is the original concept art I made for the team to begin working off of.
We wanted to create a game that was interesting in design to a wide range of ages and that was adaptable to the player. We decided that a rhythm game could be easily modified to the skill level of the player based on their performance. A renaissance theme was settled on because of its universality, link to creativity and imagination, and differentiation from previous game themes (water, space, etc.).
Next, I worked on character and instrument design. For the characters, I wanted there to be a wide range of outfits that covered multiple styles and representations. I wanted there to be a character design that worked for everyone regardless of their preferences. I also tried to keep the color choices for the characters in compliance of color blindness guidelines while also keeping them bright and vibrant.
For instruments, I did some research into medieval music and the types of things people were playing in renaissance type games (specifically D&D). I originally settled on the lute, the lyre, and the pan flute because of their distinct and recognizable shape. However, after some discussions with the team, it was determined that for our specific audience, a drum might be more desirable, so the final instrument was switched to bongos.
For environment design, team member and artist Yeoleum Choi made some amazing concept art (pictured below) that I have been using to build out the 3D space in Unity. As of right now, the 3D environment is still a work in progress.